Roll the dice and see which numbers come up in our popular online casino game Craps!
The aim of this game is to guess the outcome of the roll of two dice.
Pass Line Bet
You will place this bet prior to the 'come out' roll when the game begins. To do so, you must click on the 'Pass Line', and then hit 'Roll' and the dice will be rolled.
If you roll either a 7 or an 11, you will trigger a payout at even money.
Rolling 2, 3 or 12 is is known as 'Craps', and your bet will be settled as a loser.
If any other number is rolled, the 'point' will be set, and the game becomes 'on'.
The On token is placed on the numbered box which is linked to the point number that was rolled, and its job is to indicate this number.
For the bet to be won, you must roll the point once more before you roll a 7.
If a 7 is rolled prior to the point, the bet will be settled as a loser.
The bet is active and the dice will continue to be rolled until you land either the point or a 7.
As soon as the bet has settled the game will be turned to 'off', and the point is reset before you re-roll the 'come out' roll.
Don't Pass Line Bet
The Don't Pass Line bet is the exact opposite of the Pass Line bet.
After the game has been turned to 'off', you will place this wager on the 'Don't Pass Bar'. If you roll either a 2 or 3, you will win an even money payout.
This bet will be lost if a 7 or 11 is rolled, while a push will occur if you roll a 12.
If any other number is rolled at this stage, it will set the 'point' and the game will be turned to 'on'.
Rolling a 7 before you roll the point again will see you win this bet.
If the point is rolled prior to a 7, the bet will be settled as a loser.
Rolling any number except the point or 7 means the bet will still be in play, and the dice will carry on being rolled.
When this bet is either won or lost, the game will be turned to 'off' and the point will be reset. As a result of this, there will be a new 'come out' roll.
The Come bet is not too dissimilar to the Pass Line bet. The main difference between the two is that the Come bet will only be available when the game is classed 'on'.
Place your chips in the area labeled 'Come' in order to place this wager, and to win it you must land a 7 or 11 on the following roll. You will then be paid out at even money.
Rolling a 2, 3 or 12 immediately after placing this wager will see your bet lost.
A 'come point' will be set if any of the other numbers are rolled, and your bet will be taken to the corresponding numbered area on your screen.
Rolling the come point prior to a seven will win you an even money payout, but if you roll a 7, the bet is lost.
Don't Come Bet
This bet is like the Don't Pass Line bet, however it can only be placed if the game is classed 'on'.
You can place this bet by selecting the 'Don't Come Bar' area.
On your next roll, you will win at even money if a 2 or 3 comes up. If you roll a 7 or 11, the bet will lose.
With this bet, there will be a push if a 12 is rolled.
The 'don't come point' will be set when a 4, 5, 6, 8, 9 or 10 is rolled. After this, your bet will move to the corresponding numbered area on your screen.
If you successfully roll a 7 before you've rolled the 'don't come point', an even money payout is awarded.
Your bet will be settled as a loser if the 'don't come point' is rolled prior to a 7.
As soon as you have established the point, you will be able to add odds bets to Pass, Don't Pass, Come and Don't Come bets.
These bets can be settled as winners and losers alongside their linked bet, and following any roll you will be able to remove them.
The bet can be maximized by hitting 'Max Odds'.
Pass Line Odds Bets
Click outside of the Pass Line where 'Odds' is written and this bet can be placed.
When you have a successful Pass Line Odds bet, the payouts are based on which number has been established as the point:
Don't Pass Line Odds Bets
Click on the tramlines that are found below the 'Don't Pass Bar' to place this wager.
As in the bet above, the payouts for wins on this bet are based on the number of the point:
Come & Don't Come Odds Bets
Once your Come and Don't Come bets have been moved to the relevant places on-screen, you will be able to place these additional wagers.
Depending on the value of the point, the payouts will be as follows for winning bets:
The payouts for the Don't Come Odds wagers are identical to Don't Pass Line Odds wagers.
Add your chips to the area that has 'Field' written on it.
On the roll after you've done this, land a 2, 3, 4, 9, 10, 11 or 12 and your bet will be a winner.
The payout associated with this bet differs based on the number that lands:
Big 6 & Big 8 Bets
Big 6 bet and Big 8 bets can be wagered when you place your chips in the areas that correspond on-screen.
If the selected number is rolled prior to a 7 landing, you will win a payout worth even money.
Rolling a 7 causes your bet to lose.
Rolling any number other than a 7 or your chosen number means the bet will stay in play, and you have the option to erase these bets at any point in the game.
Place to Win Bets
Place to Win bets can be placed on the following numbers: 4, 5, 6, 8, 9 or 10. To do so, you must hit the 'Place to Win' section of a numbered area.
It is possible to place these wagers at any point during the game, although they will be automatically classed as 'not working' if the game is currently 'off'.
Roll the selected number before a 7 lands and you will win. If a 7 comes up first, you will lose your bet.
Your bet will be kept on the table until you roll your selected number or a 7, and you have the option to remove it at any point.
Place to Lose Bets
Place to Lose bets are like the Place to Win bets; the key difference is that you want a 7 to land before your selected number, which also means that if the selected number is rolled first this bet will lose.
This bet can be placed if you select the 'Place to Lose' section of a numbered area.
Until the selected number or a 7 is rolled, Place to Lose bets stay on the table. You can remove this bet at any point.
Click on the 'Buy' section of a numbered area to place this bet.
If that number is rolled before a seven, the bet is won.
The bet is lost if a seven is rolled before the chosen number.
They are inactive by default when the game is marked as 'off'.
Winning one of these bets will cost you 5% in commission.
The payout is dependent on the number chosen:
Click on the 'Lay' section of a numbered area to place this bet.
Rolling a seven before the chosen number wins the bet.
Rolling the chosen number before a seven is rolled loses the bet.
A 5% commission of the win amount is charged when this bet is won.
The payout is dependent on the number chosen:
Any 7 Bets
Click on the 'Any 7' section to place this bet.
Rolling a seven wins this bet and pays out at 5:1.
Rolling any other numbers will see this bet lose.
Any Craps Bets
If you wish to place this bet, select the 'Any Craps' segment.
You will win this bet if you roll Craps, which is a 2, 3 or 12. The payout for Any Craps bets is 8:1.
When the dice are rolled, if any number other than Craps comes up this bet loses.
Place Horn bets by clicking the 'Horn Bet' button.
This bet will then place chips on all of the available bet options automatically.
Rolling a 2, 3, 11 or 12 will see you win this bet, although if anything else comes up, you will lose.
You have the option to select individual bet options to place these wagers, rather than picking all four of the available bet types.
The payout if you win this bet will alter depending on the selected number:
Hard Ways Bet
Hard Ways bets can be placed on the numbers 4, 6, 8 or 10.
If a number is rolled the 'hard way', it has resulted from two doubles landing, so 4 would be from two 2s.
Roll a number the hard way prior to a 7 or the easy way of your selected number and you will win this wager.
If you roll any other number the bet will still be active, but you have the option to remove it at any point.
Winning payouts for Hard Ways bets are based on the selected number:
Working / Not Working
In Craps, you may assign bets as 'working' or 'not working'.
If a bet is assigned as 'working', it will constantly be active as a result.
If a bet is assigned as 'not working', these bets will only be active when the game is classed as 'on'.
When the game is 'off', these bets are inactive.
You can view the outcomes of the last 12 rolls, and also see if the game is currently marked 'on' or 'off'.
Return to Player
Return To Player (RTP): 99.73%
The expected return is the amount we pay out to players relative to the amount of wagering on the game.
For example, if we take $100 of wagers we will, on average, pay out $99.73 in wins.
This return is based on the player making the best choices.